I was reminded of this after seeing a CP+B tweet on the Humanthesizer.
The humanizer control was for putting a little randomness into the clap sound so it didn't feel too sterile or machine like. I think it's a nice thought that the extremes of humanizing are 'ragged' at one end and 'tight' at the other.
My experience of using one years ago was that the extremes were pretty unusable and a good mix of the tighter side of ragged and the lower side of high, worked well, plus you didn't want the thing splashing on forever so a shortish decay and length of crash kept it manageble.
The opposite of the theremin in many ways (in my last post) in that the Clap-trap had all variables of something very human controlled by dials, whereas the theremin was an otherworldly sound entirely controlled by human movement in 3D space.
Big in the eighties like on ABC's Poison Arrow.

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